

The canopies have a strange reflection showing in the white areas (this has my material UPVCWhite applied) I followed a thread that stated turn on use error colouring to show where the problem is but I have turned this on but don’t see anything. Please adjust content - Enable Error Coloring to visualize. Info WoodStock1300-Legs-for-Picture Lightmap UV are overlapping by 93.0%. When I build lights I get an errors stating :Įrror WoodStock1300-Legs-for-Picture Object has wrapping UVs.
BEST LIGHTS TUTORIAL CHEETAH3D FREE
These have been imported from a free web site. See attached image.Īpart from know which lights to place where I have the following problems that I don’t know where to start solving. I looked at the link but it does not show what is placed where (I have posted a question there). ie do I have to create the materials within Unreal and manually apply them to each object.Īny input appreciated from you guys (and girls) Is there a way for me do bring some models into Unreal that will have their materials attached and working ? So the big question from this new 3D man is. | Buildings and Houses This is perfect for what I need. One example is here : Building N120614 - 3D model (*.3ds) for exterior 3d visualization.

Also the materials are not named so its a guessing game as to what fits where. The problem is the models come into cheetah 3D without the materials applied so it is a lot of work to correct this and the other problem is there are variuos material applied to one surface. I can bring them into cheetah 3D on the mac and convert them to import into Unreal. I can find various 3ds models free on the web (working on a low budget ). (to show of some window designs etc etc). I am trying to create a scene where I have some everyday houses in it.
